Contracts
  1. Two people, One Action, One Result.
  2. Link Options:
  3. Timed Contracts: (A contract with an exclusive link to a cronological event, 'i.e. The day becomes the 13th of October').
  4. Failure clause: (A contract with an exclusive link to a default action, i.e. Item not created so must pay 50 gold fine.)
  5. Open Contracts: (Bulletin board posting of an multiple person quest.)
  6. Contract Interface allows to view all contract details and linked contracts.
  7. Each contract has the Istarian Date of agreement, plus age of contract.
Process: (work in progress)
  1. Party of the first part, privately, or in correlation with affected parties completes the 'Contract Wizard' to define the terms of the contract.
  2. Contract Item is "traded" with Party of the Second part, and a simultaneous window close is required to 'sign' the contract. (If desired (for open contracts) Party of the first part may pre-sign in a statement saying he accepts all contracts.)
  3. The contract is placed in the Quest Log/Contact List of all affected parties. This can be checked at any time. A contract can be nullified by a simultaneous window close of both parties.
  4. Any existing predefined result is put into stasis at the time of the contract signing. (i.e. Cash reward) Non-existing results or resultant actions must be secured through Failure clauses.